Dropped by kills and pulled by pickup range or Magnet. XP drives level-up choices.
Consumables
Shared map currency used to open chests. Gold resets on each map and scales with map economy.
A temporary battlefield drop that restores health when collected.
A temporary battlefield drop that restores mana when collected.
A temporary pickup that pulls loose drops toward the player.
Equippable loot is rolled from map chests, then compared or salvaged through the run loot flow.
Runes are class-restricted run choices and drops for Paladin, Druid, and Sorcerer only.
| Pickup | What It Does |
|---|---|
| XP | Dropped by kills and pulled by pickup range or Magnet. XP drives level-up choices. |
| Gold | Shared map currency used to open chests. Gold resets on each map and scales with map economy. |
| Health potion | A temporary battlefield drop that restores health when collected. |
| Mana potion | A temporary battlefield drop that restores mana when collected. |
| Magnet | A temporary pickup that pulls loose drops toward the player. |
| Gear | Equippable loot is rolled from map chests, then compared or salvaged through the run loot flow. |
| Runes | Runes are class-restricted run choices and drops for Paladin, Druid, and Sorcerer only. |