Skip to content

Consumables

XP
XPPickup

Dropped by kills and pulled by pickup range or Magnet. XP drives level-up choices.

Gold
GoldPickup

Shared map currency used to open chests. Gold resets on each map and scales with map economy.

Health potion
Health potionPickup

A temporary battlefield drop that restores health when collected.

Mana potion
Mana potionPickup

A temporary battlefield drop that restores mana when collected.

Magnet
MagnetPickup

A temporary pickup that pulls loose drops toward the player.

Gear
GearPickup

Equippable loot is rolled from map chests, then compared or salvaged through the run loot flow.

Runes
RunesPickup

Runes are class-restricted run choices and drops for Paladin, Druid, and Sorcerer only.

PickupWhat It Does
XPDropped by kills and pulled by pickup range or Magnet. XP drives level-up choices.
GoldShared map currency used to open chests. Gold resets on each map and scales with map economy.
Health potionA temporary battlefield drop that restores health when collected.
Mana potionA temporary battlefield drop that restores mana when collected.
MagnetA temporary pickup that pulls loose drops toward the player.
GearEquippable loot is rolled from map chests, then compared or salvaged through the run loot flow.
RunesRunes are class-restricted run choices and drops for Paladin, Druid, and Sorcerer only.